Yin Yang
Twenty lines of pure Turtle Graphics — drawn the old school way, no AI, no shortcuts.

I gave myself a simple constraint: no AI assistance, no autocomplete, just the official documentation and my own reasoning. What started as a small discipline exercise became something more clarifying. Working through each arc manually, mentally tracking the turtle's heading across three nested circles — forced a kind of attention I hadn't used in a while. I came away with more respect for the people who built things this way before any of these tools existed.
Turtle Graphics is sequential and stateless in your mental model, you have to carry the turtle's orientation in your head across every move. Getting `begin_fill` and `end_fill` to nest correctly across multiple arcs, and then repositioning for the eye circles without drawing stray lines, required actually understanding the coordinate system rather than guessing and checking.
Make it fully parameterised, dynamic size, colour palettes, animation speed. There's a generative art tool in here if you let the geometry vary. The bones are already clean enough.